Card Conquest Demo
Card Conquest is a Tower Defense game with Deckbuilding and Roguelite elements. Combine spells, towers and units to create a deck and defeat your enemies. Spend your resources wisely and find balance between offense and defense. Gather powerful relics that will enhance your cards.
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Prepare your defense

Use your Tower Cards to build strong defense against approaching waves of enemies.
Each next wave is more powerful than previous one, so remember to upgrade your Towers to their full potential.
Prepare your offense

Use your Unit Cards to recruit troops and create your own offensive waves.
Your opponent will defend himself with all his might, combine various types of units effectively to reach the target.
Find balance
There's only one resource for Units and Towers - think wisely when spending it.
Don't let the enemies breach your defenses and create powerful enough offensive to breach their defenses.
Use Spells
Spells are the Ace in the Sleeve - they provide utilities such as restoring resources, drawing more Cards or shuffling your Hand. Be cautious - you can use only one Spell during battle.
Gather Relics

Gather Relics from fallen Enemy Camps to enhance your Towers, Units or weaken your enemies. Relics come in various rarities, on your travels you may find Altars where you can sacrifice Relics to receive ones with higher rarity.
Build Your own Deck

Upon defeating your enemies you will receive Gold, the further you manage to travel - the more Gold you will find. Use it to unlock new Cards, find creative ways to combine them and create Decks that will allow you to reach places previously inaccessible.
| Updated | 16 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.6 out of 5 stars (5 total ratings) |
| Author | YaxWorks |
| Genre | Strategy, Card Game |
| Made with | Unity, Blender, Aseprite |
| Tags | 3D, Deck Building, Fantasy, No AI, Roguelike, Roguelite, Singleplayer, Tower Defense |
| Links | Steam |
Download
Development log
- Card Conquest - Added Metaprogression System!41 days ago
- Card Conquest - Web version update!47 days ago
- Card Conquest - Gold Rework & Stalls52 days ago
- Card Conquest - reworked World Generation57 days ago
- Card Conquest - Major graphical update & new zone65 days ago
- Card Conquest - new Cards & Relics74 days ago
- Card Conquest - New Biome78 days ago
- Card Conquest - Cleaner UI93 days ago






Comments
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Quick Question:
Why tf would anyone ever take the UNCOMMON Frostbolt Relic? It is a net dps drop on its own, and it lowers the attack speed of a unit that is focused on slowing the opponent.
Even under the most charitable situations, assuming that the attack speed (instead of halving), is increased in such a fashion that it is halfway to double the original CD, that still wouldn't make sense for a tower focused on slowing enemies.
The only reasonable way I can see the CD justification, is if it becomes AOE.
It's better vs high armor enemies. However it is indeed too weak. I'll buff it up.
Thanks for playing anyway!
Apologies for appearing angry - I was just annoyed as the relic showed up in my relic pool - maybe some relics tied to increased relic odds/loot #/options?
And to be fair, I didn't realize you could click on things to check the stats of the unit... I was wondering why the game was so hard, as I didn't know what the topaz mines and the shards were/did... nor did I know that you could level up towers... -_-
Did you skip the tutorial? :D
Always
god game bro!!!
Thanks 🙂
Nice and interesting!
At first I thought that the x2, x4 etc. health applied to my units too, and that it was here to speed up the battle... while you actually have to win very quick
it's so you can actually lose :p. Guess I should make it more clear.
Thanks for playing!
Love the game! Plays really well. Here’s a playthrough with feedback:
Awesome style, great mechanics. Keep it up!