Pixel Orbit is an Incremental Idle game in which you defend Earth from incoming dangers. Collect gold, develop your Skill Tree and strengthen your defenses to repell the attackers.

WISHLIST ON STEAM!

https://store.steampowered.com/app/4261870/Pixel_Orbit

Key Features:

  • Skill Tree Progression - unlock upgrades, new turrets, automation
  • Satisfying Gameplay Loop - last longer every next run
  • Various Enemies - the longer you last, the more difficult the enemies become
  • Bosses - every minute mark new boss emerges

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Updated 4 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.2 out of 5 stars
(31 total ratings)
AuthorYaxWorks
GenreAction, Strategy
Made withUnity
TagsClicker, Idle, Incremental, Indie, No AI, Pixel Art, Sci-fi, Space
Average sessionA few seconds
LanguagesGerman, English, Spanish; Castilian, French, Japanese, Polish, Portuguese (Portugal), Chinese (Simplified)
InputsMouse
AccessibilityHigh-contrast, One button
LinksSteam
ContentNo generative AI was used

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Click download now to get access to the following files:

Pixel Orbit.zip 43 MB

Development log

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Comments

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very fun

oughghg Pixel Porbit

huh, guess I beat the game now.

after overloading all previous cores (namely the increased monster spawn, double health, monster slow down and the minigun) depsite beaten it twice now, no core spawns anymore.so guess I likely already have them all, ntohing to do here anymore :-)

Yup, that's all for the demo :). Do you mind sharing how long did it take you to do all that?

(+1)

ahh I love missile command, this is a great version of it!

I have completed it 100%

Nice, congrats! Did you enjoy the game?

Yes, although it is a bit grindy near the end

Could make for a fun idle game experience to run in the background while doing other stuff. I think it would be cool if the progression past the demo got even more chaotic and crazy. I do recommend to make the games progression a bit faster in the full release though.

hey the Loading ammo is making it hard to play :(

Can you share more info? You mean the autofire skill node?

i mean this Bullet thing, it takes time to load.. But since the enemies dont die in one shot it becomes hard to control..

After a few upgrades it gets easier :).

Cute game! Wishlisted :D

Thanks <3

Amazing job. I love the graphics

Thanks!

i really like the game, it was fun while it lasted :)

Amazing game! congrats
(+1)

good gameloop, seems more like a little time waster game, but solid in that

I really like how rhythmic everything becomes after you upgrade to use more automatic systems 

(+1)(-2)

No real gameplay, no choice matter, pretty boring,
Cool arts tho.

Would give it a try, if there were volume controls.

There are. Press escape to open main menu :)

(-1)

easy

(-1)

easy

I will be playing this live tomorrow 12/28 around 130-2 PM EST.

Nice game! But the full auto upgrade is a strange idea for me

A little gameplay, a little critique ;)

(+3)

I recommend changing "main turrent fullauto" to "main turret auto aim". It's already full auto. I was expecting it to shoot faster. Also, I'd make it so if you click and hold it will fire at your cursor instead, so you still can have influence on the game. And a button to speed up the game, for if you're not doing that.

If the game already has a mute button, it needs to be easier to find, and if it doesn't, it needs one.

Also I'm not sure if this is intentional, but the second boss is... undefeatable?   Maxing every upgrade does not allow for enough damage output to kill it.  Maybe there's a trick here, but without knowing what its health bar is, I can't even tell if I'm on the right track.

it is killable, just not always. Little rng there :)

I got it on my second try. Maybe if you don't buy full auto there's strategy to it, otherwise the strategy is buy everything and hope for the best.
It says you beat the demo after the second boss. I'm guessing in the full version there's extra upgrades you can buy after the first boss, so it should be more consistent.

You can control the volume in the settings. Escape->settings. It might nit be convenient in the web since escape closes fullscreen mode. I'll add a settings button in the skill tree view.

(+1)

I beat the demo - good game, I enjoyed choosing my upgrades and really liked the vector display graphics.

(1 edit)

Congrats and Thanks! 🙂

(+1)

nice game! I like minimalism and consistency between art, difficulty, and skills, good job!

Thanks, glad you enjoyed it 🙂