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Devlog
Pixel Orbit- Overload - Prestige System
April 29, 2026
by
YaxWorks
1
Major changes: Added Prestige System - Overloading. Permanently unlock power of equipped core by resetting the progress. Further balancing Visual improvements...
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Pixel Orbit - now accepting donations
April 13, 2026
by
YaxWorks
1
Hey everyone, I’m happy to announce that from today, my game accepts donations. If you enjoy the game and want to support its development, you can now contribute voluntarily. Every donation goes dir...
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Pixel Orbit - Major Update
April 09, 2026
by
YaxWorks
1
Changes: New Skill Nodes - allowing player to skip 1 / 2 minutes of the round Changed the way Skill Tree works - now player doesn't have to max out a Skill to unlock its children Enemies now have uniq...
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Pixel Orbit - Major Update
March 30, 2026
by
YaxWorks
1
Major changes: New SkillTree Nodes Nuke - new manual weapon - does large aoe damage, high cooldown Nuke Recharge - reduces Nuke cooldown Chips - whole new mechanism - occasionally spawns chips that gr...
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Pixel Orbit - Major Update
March 27, 2026
by
YaxWorks
1
Major changes: Added localization for: Polish Spanish Portuguese Russian Chinese Japanese German French Changed how the Skill Tree works - the whole tree is not visible from the beginning, unlock node...
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Pixel Orbit - Reactor module
March 20, 2026
by
YaxWorks
1
Major changes: Added Reactor module - bosses now drop Reactor Cores that can be socketed and grant special bonuses New Skill Tree Nodes Major rebalance Visual overhaul...
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Pixel Orbit - new talents
March 14, 2026
by
YaxWorks
1
Introduced new Skill Tree Nodes: Chain Lightning - Main Turret has a chance to trigger Chain Lightning Chain Lightning Chance Chain Lightning Bounce Chain Lightning Damage...
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Pixel Orbit - Rebalancing & QoL
March 09, 2026
by
YaxWorks
1
Major Changes New talents Damage numbers Rebalancing Loop feature...
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Pixel Orbit - new talents & boss
February 27, 2026
by
YaxWorks
1
Major changes: added new enemy type and boss added various new talents Minor changes: added button to open options on skill tree view balancing adjustements bugfixes...
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